
Memperbarui: Setelah beberapa komentar dari co-presiden Naughty Dog, Neil Druckmann disalahartikan, sutradara The Last of Us telah mengonfirmasi bahwa dia telah mendirikan ruang penulis untuk memungkinkan lebih banyak kolaborasi pada game PS5 yang akan datang. Sebuah artikel New Yorker sebelumnya mengatakan bahwa proyek masa depan studio Santa Monica akan “terstruktur lebih seperti acara TV”, meskipun seperti yang kami tunjukkan dalam artikel kami, ini lebih merujuk pada pendekatan yang diambil pakaian tersebut terhadap pengembangan.
âIni tentang membuat game kami dengan cara yang lebih kolaboratif,â jelasnya. â[Iâm stoked to show you our projects as soon as we can!â
Original Story: We know that, in addition to standalone multiplayer game The Last of Us Factions, developer Naughty Dog has a second project in production. This is rumoured to be a third instalment in the studioâs post-apocalyptic property, although the Santa Monica-based studio is keeping its cards close to its chest. There is one tiny tidbit as part of the conclusion to a sprawling New Yorker interview about HBOâs upcoming television adaptation, however.
The article ends by reflecting on director Neil Druckmannâs approach to making games. It mentions how he surprised teammates by enlisting Oscar award winning composer Gustavo Santaolalla to score the soundtrack to the first The Last of Us game, and then went on to recruit Westworldâs Halley Gross to co-write its sequel. Apparently, heâs continuing to hire from film and television, with one of the cinematographers from HBOâs show being told âthe door is openâ should they choose to jump mediums.
The feature concludes that âhis next projectâ is a game that is âstructured more like a TV showâ than anything Naughty Dogâs made before. It concludes that he isnât âwriting the script alone, or with a single partnerâ but is instead âassembling a writersâ roomâ. So, it sounds like there will be a lot of writers collaborating on whatever game the developer makes next, which seems like a logical step to us.
It should be noted that the article does not appear to be suggesting Naughty Dogâs next game will be episodic â this very much seems to be about the approach the developerâs taking to making it. Clearly Druckmann has been massively influenced by his work on HBOâs television adaptation, and itâd certainly make sense for him to integrate some of things heâs learned from that back into his day job as a game creator.
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